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Books universe HALO: 7 pcs. (English)



Books universe HALO: 7 pcs. (English)
Publisher:Del Rey | 2001 - 2009 | PDF, RTF | 310 Pages | 16,8 mb





Halo 1: The Fall of Reach
Publisher:Del Rey | Author: Eric Nylund | ISBN: 0-345-45134-1 | 2001 | PDF, RTF | 310Pages | 1,32 mb


The Fall of Reach takes place in the Halo universe and spans several decades, beginning in 2517 describing events up to 2552. In the Halo universe, traveling faster than the speed of light is possible through slipspace, another dimension where special relativity does not apply. This has allowed humans to colonize hundreds of other planets which are controlled by the United Nations Space Command (UNSC). Feeling repressed by the UNSC's heavy-handed rule, some colonies revolt; fearing rebellion will tear the UNSC apart, military leaders approve the SPARTAN Project, a secret squad of super soldiers to quietly suppress rebellion.



Halo 2: The Flood
Publisher:Del Rey | Author: William C. Dietz | ISBN :0-345-46357-9 | 2003 | PDF, RTF | 303 Pages | 2,12 mb

The novel, like the video game it is based on, begins as the Pillar of Autumn exits slipspace, discovering an unexpected massive ringworld hidden by a moon in orbit around a gas giant. In the system are a host of Covenant, who notice the lone ship. A Covenant leader forbids the fleet to fire on the Autumn, for fear of damaging the ring. Instead, they board and capture the ship. Meanwhile, technicians on the Autumn prepare for battle and awaken a single soldier from cryo sleep—a Spartan known as the Master Chief.The Covenant board the Autumn; deprived of defensive options, the Autumn's captain, Jacob Keyes, tells the crew to abandon ship. The Master Chief is entrusted with the artificial intelligence Cortana; given the wealth of tactical information the A.I. contains, Keyes cannot allow Cortana to fall into enemy hands. The Master Chief leaves for the surface of Halo in a lifeboat; other soldiers, including a squad of shock troops lead by Antonio Silva and his second-in-command, Melissa McKay, land by special drop pods, and take a strategic bluff from the Covenant to use as a base of operations. Captain Keyes is captured by the Covenant, and taken aboard the Covenant cruiser Truth and Reconciliation; the Master Chief and a squad of Marines board the Truth and Reconciliation, rescuing the captain. Keyes has learned that the ringworld they are on has vast significance to the Covenant- they believe that "Halo", as they call the ring, is a weapon of unimaginable power. Escaping from the Covenant cruiser, Keyes gives the Master Chief the mission of finding the Control Room of Halo before the Covenant. The Master Chief and Cortana discover the location of the Control Room, and with the help of some Marines, insert Cortana into Halo's computer network. However, Cortana realizes that the ring is not a weapon as they understood at all- but before the Chief can press her with questions, Cortana tells the Master Chief to find Captain Keyes.



Halo 3: First Strike
Publisher:Del Rey | Author: William C. Dietz | ISBN :0-345-46781-7 | 2003 | PDF, RTF | 344 Pages | 4,61 mb

First Strike takes place in the 26th century, where humanity, under the governance of the United Nations Space Command (UNSC), has been fighting a losing war against a religious collective of alien races known as the Covenant. Humanity's best defense against the Covenant is the SPARTAN Project, super-soldiers in powered armor, but these elite troops are too few to turn the tide of war in the UNSC's favor. Following a Covenant attack on Reach, a planet within UNSC jurisdiction, the Pillar of Autumn flees randomly coming across an ancient installation built by the mysterious Forerunner. The Covenant call this relic Halo, and believe it is a weapon and means of transcendence. UNSC discover that Halo is in fact a method of containing a parasite known as the Flood, by destroying all sentient life to prevent the Flood from spreading beyond Halo. The SPARTAN Master Chief and his artificial intelligence companion, Cortana, detonate the Pillar of Autumn's engines, destroying Halo. Escaping the destruction via a fighter, the Chief and Cortana believe themselves the only survivors of the catastrophe.



Halo 4: Ghosts of Onyx
Publisher:Del Rey | Author: William C. Dietz | ISBN: 0-765-31568-8 | 2006 | PDF, RTF | 320 Pages | 6,07 mb

The story begins with a group of SPARTAN-IIIs being deployed to a Covenant fleet refueling depot in the year 2545. The soldiers destroy the facility, but all save two of the three hundred SPARTANs are killed. The narrative then moves back to 2531, where SPARTAN-IIs are deployed against human insurrectionists; though the team is almost captured, the timely intervention of Kurt-051 allows the team to complete their mission. Meanwhile, Colonel James Ackerson meets with the Office of Naval Intelligence (ONI). Ackerson announces his plan to create a new breed of SPARTANs which retains much of the supersoldiers' effectiveness, without the high price tag of the SPARTAN-II program. These SPARTAN-IIIs are trained by Franklin Mendez, as well as Kurt-051. With his death staged by ONI, Kurt-051 is placed in full charge of SPARTAN-III training, under the name and rank of Lieutenant Kurt Ambrose. The SPARTAN-III project is carried out on a secret ONI planet named Onyx, where there is also an archaeological excavation of ancient Forerunner ruins in an area known as "Zone 67". When a company of SPARTAN-IIIs goes missing in Zone 67, it is declared off-limits to all personnel.

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